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3DLabs Oxygen GVX1



Oxygen GVX1 is the industry's first workstation graphics board to bring the high-end power of geometry acceleration to below $1,000 by integrating 3Dlabs GLINT® R3 and GLINT Gamma G1 workstation rasterizer and geometry processors on a single card. Oxygen GVX1 boosts the productivity of design professionals with best-of-class 2D and 3D performance and innovative technology including Virtual Textures and fully accelerated Volumetric Rendering.


KEY FEATURES
  • Mid-range professional 3D card
  • Advanced OpenGL graphic processors
    • GLINT R3 rasteriser
    • GLINT Gamma 1 geometry processor
  • 32 Mbytes graphics memory
  • 256 Mbytes virtual texture store
  • VGA and Digital Flat Panel connectors
  • Stereo connector
  • AGP and PCI versions
  • Multi-monitor support (multiple AGP/PCI cards)
  • PowerThreads OpenGL ICD
  • Windows 2000, Windows NT 4 and Windows 98/Me

TECHNICAL SPECIFICATIONS

GLINT® R3 Rasterization Processor
  • Virtual Texture memory management unit
  • 256Mb Virtual Texture address space
  • Single pass, multi-texture unit
  • Integrated 300 MHz RAMDAC
  • High-speed 128-bit memory interface
  • 7 independent DMA engines provide low CPU utilization
  • 2D/3D Raster Engine
  • Integrated SVGA Controller
GLINT Gamma G1, Geometry Processor
  • 100% OpenGL® transformation and lighting in silicon
  • Hardwired processor provides three times the geometry performance of a Pentium III
  • 4.75 million transformed, lit triangles per second
  • 16 simultaneous light sources
PowerThreads® SSE OpenGL Drivers
  • Full OpenGL 1.1 ICD (1.2 ready)
  • Dynamic load balancing optimizes geometry and lighting load between GLINT Gamma G2 and host CPU
  • Fully optimized for Intel® SSE and AMD® 3DNow!®
Professional 3D Rendering
  • Complete OpenGL 1.2 functionality in silicon
  • Full OpenGL overlays
  • Single pass bump-mapping, per-pixel lighting
  • High-quality Gouraud shading
  • Perspective correct bilinear and trilinear filtering with per-pixel mip-mapping
  • Dual bilinear mip-mapped textures in a single pass
  • 2048x2048x32 maximum individual texture size
  • Source and destination alpha blending
  • Fogging and depth cueing
  • Antialiased lines and polygons
  • Full-scene antialiasing
  • Hardware scissoring, stippling and stencil buffers
  • GID clipping for efficient window management
  • 32 bit Z-buffering
Integrated Video Processing
  • Hardware YUV-RGB conversion
  • Hardware MPEG-2 Motion Compensation
Virtual Texturing Memory Management
  • Full virtual memory management unit in GLINT R4 silicon allows the board to act as a full 256 MB graphics card
Board Physical
  • Short-card ATX form-factor
  • AGP 1x/2x/4x compatible
  • AGP Pro compatible
  • 32 MB of unified high-speed SDRAM for framebuffer, Z-buffer and texture memory
Connectors
  • DB-15 analog connector
  • 3-pin mini-din stereo connector
  • MDR20 DFP digital flat panel connector
On board DFP (MDR20) connector
  • High-resolution DFP and Digital CRT Output
  • Drives digital displays up to 1280x1024 @60 Hz and analog displays up to 2048x1536 @60 Hz
Stereo Support
  • True, quad-buffered stereo support up to 1280x1024, true-color, 118 Hz refresh rate
Drivers
  • Microsoft® Windows® NT 4.0 with PowerThreads OpenGL ICD
  • Microsoft Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
  • DDC2B support on all operating systems
Advanced Control Panel
  • Point and click to automatically optimize system and configuration for key professional application
System Requirements
  • 100% IBM compatible PC
  • Intel® Pentium® II or AMD® Athlon® K6 processor or compatible
  • IBM® compatible motherboard with AGP or AGP Pro slot
  • Microsoft Windows XP, 2000 or NT 4.0 with Service Pack 5 or higher
  • 64 MB system memory
  • 16 MB free disk space
Warranty
  • Three (3) years parts and labor limited waranty

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CustomSolutionsPageDate: 19 February 2018
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