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The Oxygen® VX1 uses the new 3Dlabs® GLINT® R3
workstation graphics processor to deliver genuine,
industrial-strength graphics for the same price as a
games-only board. Oxygen VX1 boosts the productivity of
design professionals with best-of-class 2D and 3D
performance. Oxygen VX1 is packed with innovative
technology such as Virtual Textures to shatter the
limitations of on-board graphics memory, fully accelerated
Volumetric Rendering and Pentium® III-optimized
PowerThreads SSE OpenGL®.
KEY FEATURES
- Mainstream professional 3D card
- Advanced OpenGL graphic processors
- 32 Mbytes graphics memory
- 256 Mbytes virtual texture store
- VGA connectors
- AGP and PCI versions
- PowerThreads OpenGL ICD
- Windows 2000, Windows NT 4 and Windows 98/Me
TECHNICAL SPECIFICATIONS
GLINT R3 Rasterization Processor
- Virtual Texture memory management unit
- 256 MB Virtual Texture address space
- Texture unit with single pass, multi-texture unit
- Integrated 300 MHz RAMDAC
- High-speed, 128-bit memory interface
- 7 independent DMA engines
- 2D/3D raster engine
- Integrated SVGA Controller
PowerThreads OpenGL Drivers
- PowerThreads® OpenGL® ICD with full Pentium III SSE ICD and
AMD® Athlon 3DNow! optimizations
- OpenGL 1.1 ICD (OpenGL 1.2 ready)
- Multi-threaded,multiprocessor system optimized
Professional 3D Rendering
- Complete OpenGL 1.2 functionality in silicon
- Virtual Texturing in silicon
- Up to 256 MB Virtual Texture space
- 2048x2048x32 maximum individual texture size
- Single pass, bump-mapping, per pixel lighting
- Gouraud shading
- Perspectively correct bilinear and trilinear filtering
- Perspectively correct per pixel mip-mapping
- Dual, bilinear mip-mapped textures in a single pass
- Volumetric rendering with up to 8-way filtering
- Source and destination alpha blending
- Fogging and depth cueing
- Antialiased lines and polygons
- Full-scene antialiasing
- Scissoring and stippling
- Overlay and stencil buffers
- 32-bit Z-buffering
- GID clipping
Hardware Performance
- Fill rate -170 million texels/sec dual bilinear mip- map textures
- Fill rate - 85 million pixels/sec trilinear mip-map texture
- Polygon setup rate - 11 million polygons/sec
- Polygon rate - 2 million lit, transformed, displayed, polygons/sec
(for 600MHz Pentium III)
- Viewperf Light-02 - 2.15 (1280x1024 true color)
- Awadvs - 34.9 (1280x1024 true color)
- 2D Winbench 99 HE - 496 (1024x768 true color)*
- 2D Winbench 99 BG - 119 (1024x768 true color)*
Test system: Dual Intel Pentium III 700MHz, Intel SE440BX motherboard, 512MB of RAM, 75Hz refresh
rate. The board used for the tests was the Oxygen VX1-16 with Windows NT driver version 2.15-0247.
Board Physical
- AGP - AGP Version 2.0 Compliant
- Short-card AGP NLX/ATX form-factor
Memory
- 32MB of unified high-speed SGRAM for framebuffer, Z-buffer and
texture memory
- Up to 256MB of host memory used as a Virtual Texture store
Display
- True color resolutions up to 1280x1024 with 32-bit Z
- 60Hz-118Hz screen refresh rates
- Softimage-compliant 8-bit double-buffered overlay planes
- DDC2B support on all operating systems
Drivers
- Windows® NT 4.0 and PowerThreads OpenGL
- Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
- Windows 98/Me, fully DirectX 7 compatible and PowerThreads
OpenGL ICD
Advanced Control Panel
- Point and click to automatically optimize system and configuration
for each professional application
Video
- Bilinear filtered rescaling
- Hardware YUV-RGB conversion
- Hardware MPEG-2 motion compression
Connectors
System Requirements
- 100% IBM-compatible PC
- Intel® Pentium®, AMD processor or compatible
- IBM-compatible motherboard with AGP slot
- Microsoft Windows XP, 2000, NT 4.0 with Service Pack 5 or
higher or Win98/ME
- 64 MB system memory
- 16 MB free disk space
Warranty
- Three (3) years parts and labor limited waranty
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