3DLabs Oxygen VX1 AGP4X

The Oxygen® VX1 uses the new 3Dlabs® GLINT® R3 workstation graphics processor to deliver genuine, industrial-strength graphics for the same price as a games-only board. Oxygen VX1 boosts the productivity of design professionals with best-of-class 2D and 3D performance. Oxygen VX1 is packed with innovative technology such as Virtual Textures to shatter the limitations of on-board graphics memory, fully accelerated Volumetric Rendering and Pentium® III-optimized PowerThreads SSE OpenGL®.

  • Mainstream professional 3D card
  • Advanced OpenGL graphic processors
    • GLINT R3 rasteriser
  • 32 Mbytes graphics memory
  • 256 Mbytes virtual texture store
  • VGA connectors
  • AGP and PCI versions
  • PowerThreads OpenGL ICD
  • Windows 2000, Windows NT 4 and Windows 98/Me


GLINT R3 Rasterization Processor
  • Virtual Texture memory management unit
  • 256 MB Virtual Texture address space
  • Texture unit with single pass, multi-texture unit
  • Integrated 300 MHz RAMDAC
  • High-speed, 128-bit memory interface
  • 7 independent DMA engines
  • 2D/3D raster engine
  • Integrated SVGA Controller
PowerThreads OpenGL Drivers
  • PowerThreads® OpenGL® ICD with full Pentium III SSE ICD and AMD® Athlon 3DNow! optimizations
  • OpenGL 1.1 ICD (OpenGL 1.2 ready)
  • Multi-threaded,multiprocessor system optimized
Professional 3D Rendering
  • Complete OpenGL 1.2 functionality in silicon
  • Virtual Texturing in silicon
  • Up to 256 MB Virtual Texture space
  • 2048x2048x32 maximum individual texture size
  • Single pass, bump-mapping, per pixel lighting
  • Gouraud shading
  • Perspectively correct bilinear and trilinear filtering
  • Perspectively correct per pixel mip-mapping
  • Dual, bilinear mip-mapped textures in a single pass
  • Volumetric rendering with up to 8-way filtering
  • Source and destination alpha blending
  • Fogging and depth cueing
  • Antialiased lines and polygons
  • Full-scene antialiasing
  • Scissoring and stippling
  • Overlay and stencil buffers
  • 32-bit Z-buffering
  • GID clipping
Hardware Performance
  • Fill rate -170 million texels/sec dual bilinear mip- map textures
  • Fill rate - 85 million pixels/sec trilinear mip-map texture
  • Polygon setup rate - 11 million polygons/sec
  • Polygon rate - 2 million lit, transformed, displayed, polygons/sec (for 600MHz Pentium III)
  • Viewperf Light-02 - 2.15 (1280x1024 true color)
  • Awadvs - 34.9 (1280x1024 true color)
  • 2D Winbench 99 HE - 496 (1024x768 true color)*
  • 2D Winbench 99 BG - 119 (1024x768 true color)*

    Test system: Dual Intel Pentium III 700MHz, Intel SE440BX motherboard, 512MB of RAM, 75Hz refresh rate. The board used for the tests was the Oxygen VX1-16 with Windows NT driver version 2.15-0247.
Board Physical
  • AGP - AGP Version 2.0 Compliant
  • Short-card AGP NLX/ATX form-factor
  • 32MB of unified high-speed SGRAM for framebuffer, Z-buffer and texture memory
  • Up to 256MB of host memory used as a Virtual Texture store
  • True color resolutions up to 1280x1024 with 32-bit Z
  • 60Hz-118Hz screen refresh rates
  • Softimage-compliant 8-bit double-buffered overlay planes
  • DDC2B support on all operating systems
  • Windows® NT 4.0 and PowerThreads OpenGL
  • Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
  • Windows 98/Me, fully DirectX 7 compatible and PowerThreads OpenGL ICD
Advanced Control Panel
  • Point and click to automatically optimize system and configuration for each professional application
  • Bilinear filtered rescaling
  • Hardware YUV-RGB conversion
  • Hardware MPEG-2 motion compression
  • DB-15 analog connector
System Requirements
  • 100% IBM-compatible PC
  • Intel® Pentium®, AMD processor or compatible
  • IBM-compatible motherboard with AGP slot
  • Microsoft Windows XP, 2000, NT 4.0 with Service Pack 5 or higher or Win98/ME
  • 64 MB system memory
  • 16 MB free disk space
  • Three (3) years parts and labor limited waranty

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CustomSolutionsPageDate: 19 February 2018
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