3DLabs Wildcat II 5110-G

If you're using multiple displays driven by multiple systems to achieve a single, large "virtual canvas," and want them all to refresh/update as one, you'll need the ability link each graphics card together via Multiview. The Wildcat II 5110-G takes a standard Wildcat II 5110 and, by adding a Multiview and Genlock adapter, adds the ability to:
  • synchronize a display or multiple displays to an external
  • synchronization source
  • synchronize multiple displays driven by multiple systems
  • specify a minimum frame rate
The Genlock feature allows you to lock one or more graphics cards to an external synchronization source that provides a periodic signal to the Wildcat II 5110-G, locking vertical refresh rate.

The Wildcat II 5110-G's Multiview support offers frame locking (double buffer sync) and rate locking (time sync) of multiple Wildcat II 5110-Gs. Broadcast video, visual simulation, visualization, reality centers, and digital content creation are just some areas that would use Multiview and/or Genlock.

For more information on Multiview and Genlock technology, see Using Wildcat's Genlock and Multiview Option in Visual Computing Applications.

  • Dual-pipeline configuration (supports digital and dual-head* analog displays)
  • Dedicated 64 MB texture memory and 64 MB frame buffer
  • Six T & L engines for performance and programmability
  • Stereo Sync
  • Multiview and genlock support
  • 3D volumetric texture support
  • Exclusive SuperScene antialiasing
  • AGP Pro 50 - AGP Version 2.0


Wildcat Chipset Technology
  • Data width
    • Frame buffer: 128 bits
    • Texture buffer: 64 bits
    • DirectBurst: 64 bits
    • Integrated 300 MHz RAMDAC

  • Geometry Acceleration
    • Model view matrix transformation of vertex and normal coordinates
    • Perspective and viewport transformations
    • Texture matrix transformation of texture coordinates
    • Local display list storage and processing
    • Full lighting calculations (up to 24 lights)
    • View volume clipping
    • Up to six user clip planes
    • Image processing

  • Hardware Performance
    • 3D Gourad-shaded triangles, Z-buffered: 15.2 M tri/sec
    • Trilinear fill rate: 332 M pixels/sec
    • 3D Vectors, solid-color, 10-pixel: 24.2 M vec/sec

    NOTE: Performance numbers reflect maximum hardware rate. Numbers may vary depending on application.
SuperScene full-scene multisampled antialiasing
  • Point sampled with sixteen samples
  • Sample location jittering
  • Dynamic sample allocation
  • Dynamic sample backoff
Traditional 2D Operations
  • 16- and 32-bit color depths (565, 8888)
  • Solid and patterned area fills
  • Vectors (diamond rule compliant)
  • Block moves (screen-to-screen)
  • Block gets (screen-to-system)
  • Block puts (system-to-screen)
  • Bilinear scaling
Board Physical
  • Full-length ATX form-factor
  • AGP Pro 50 - AGP 4X
  • 64 MB dedicated frame buffer
  • 64 MB dedicated texture buffer
  • 16 MB DirectBurst
  • True color resolutions up to 2048 x 1152 double-buffered and 32-bit Z per monitor
  • 60 Hz - 90 Hz screen refresh rates (monitor dependant)
  • Dual display support under Windows® 2000
Stereo Sync Support
  • Female, 3-pin, VESA-standard, mini-DIN connector provides connection to a LCD shutter glasses emitter module or to other stereo shutter devices
Digital Flat Panel Output
  • One 29-pin DVI-I output connector
  • Microsoft® Windows NT
  • Microsoft Windows 2000
  • 3-Pin, MiniDIN stereo sync output
  • 15-pin D connector
  • DVI-I compatable (DVI-D functional)
  • Digital Video Output Port
  • BNC Connector
  • Two 6-pin modular jacks
System Requirements
  • Intel® Pentium® processor or compatible
  • Microsoft Windows NT 4.0 with Service Pack 5 or higher or Windows 2000
  • One AGP Pro 50 slot
  • One open PCI slot adjacent to the AGP Pro 50 slot for cooling
  • Minimum of 32 MB DRAM (64 MB recommended)
  • 3 MB of free space on the computer's primary system disk for the video display driver software
  • 50 W of available power
  • Three (3) years parts and labor limited waranty

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