3DLabs Wildcat II 5110

The revolutionary Wildcat 3D Graphics Technology enters its second generation with the Wildcat II 5110 - featuring a full dual-pipeline architecture and new chipset for more affordability and even faster performance.

The combination of the Wildcat II 5110's dual-pipeline-powered architecture, increased Wildcat chipset speed, and highly tuned geometry engine offers the highest graphics performance for the price.

If you're a scientist, artist, engineer, or graphics expert working in the 3D realm, these features and broad application support translate to the highest level of real-time on-screen performance available at a price that won't hurt your budget.

  • Dual-pipeline configuration (supports digital and dual-head* analog displays)
  • Dedicated 64 MB texture memory and 64 MB frame buffer (plus 16 MB DirectBurst memory for 144 MB total memory)
  • Six T & L engines for performance and programmability
  • Stereo Sync (Wildcat II 5110-G features multiview and genlock support)
  • 3D volumetric texture support
  • Exclusive SuperScene antialiasing
  • AGP Pro 50 - AGP Version 2.0


Wildcat Chipset Technology
  • Data width
    • Frame buffer: 128 bits
    • Texture buffer: 64 bits
    • DirectBurst: 64 bits
    • Integrated 300 MHz RAMDAC

  • Geometry Acceleration
    • Model view matrix transformation of vertex and normal coordinates
    • Perspective and viewport transformations
    • Texture matrix transformation of texture coordinates
    • Local display list storage and processing
    • Full lighting calculations (up to 24 lights)
    • View volume clipping
    • Up to six user clip planes
    • Image processing

  • Hardware Performance
    • 3D Gourad-shaded triangles, Z-buffered: 15.2 M tri/sec
    • Trilinear fill rate: 332 M pixels/sec
    • 3D Vectors, solid-color, 10-pixel: 24.2 M vec/sec

    NOTE: Performance numbers reflect maximum hardware rate. Numbers may vary depending on application.
SuperScene full-scene multisampled antialiasing
  • Point sampled with sixteen samples
  • Sample location jittering
  • Dynamic sample allocation
  • Dynamic sample backoff
Traditional 2D Operations
  • 16- and 32-bit color depths (565, 8888)
  • Solid and patterned area fills
  • Vectors (diamond rule compliant)
  • Block moves (screen-to-screen)
  • Block gets (screen-to-system)
  • Block puts (system-to-screen)
  • Bilinear scaling
Board Physical
  • Full-length ATX form-factor
  • AGP Pro 50 - AGP 4X
  • 64 MB dedicated frame buffer
  • 64 MB dedicated texture buffer
  • 16 MB DirectBurst
  • True color resolutions up to 2048 x 1152 double-buffered and 32-bit Z per monitor
  • 60 Hz - 90 Hz screen refresh rates (monitor dependant)
  • Dual display support under Windows® 2000
Stereo Sync Support
  • Female, 3-pin, VESA-standard, mini-DIN connector provides connection to a LCD shutter glasses emitter module or to other stereo shutter devices
Digital Flat Panel Output
  • One 29-pin DVI-I output connector
  • Microsoft® Windows NT
  • Microsoft Windows 2000
  • 3-Pin, MiniDIN stereo sync output
  • 15-pin D connector
  • DVI-I compatable (DVI-D functional)
  • Digital Video Output Port
System Requirements
  • Intel® Pentium® processor or compatible
  • Microsoft Windows NT 4.0 with Service Pack 5 or higher or Windows 2000
  • One AGP Pro 50 slot
  • One open PCI slot adjacent to the AGP Pro 50 slot for cooling
  • Minimum of 32 MB DRAM (64 MB recommended)
  • 3 MB of free space on the computer's primary system disk for the video display driver software
  • 50 W of available power
  • Three (3) years parts and labor limited waranty

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CustomSolutionsPageDate: 19 February 2018
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