3DLabs Wildcat 4210

Wildcat 4210 offers the real-time, on screen performance and funtionality required to apply numerous, extremely detailed texture maps (even volumetrically) without compromising performance.

Higher-than-ever supported screen resolutions, along with SuperScene antialiasing and 3D volumetric textures, let you see your creations with better image quality and more realism than ever before.

The Wildcat 4210 also supports two displays (under Windows 2000) when you need the performance and realistic 3D experience of Wildcat Graphics, but more visual elbowroom than a single screen will allow.

  • Dual-pipeline configuration (supports dual-head digital and analog* displays)
  • Dedicated 128 MB texture memory and 128 MB frame buffer
  • Stereo Sync, multiview and genlock support**
  • 3D volumetric texture support
  • Exclusive SuperScene antialiasing
  • AGP Pro 110 - AGP Version 2.0
*Dual or single analog display requires a DVI-I to Analog adapter
** Requires multiview cables


Wildcat Chipset Technology
  • Data width
    • Frame buffer: 256 bits
    • Texture buffer: 128 bits
    • DirectBurst: 64 bits
    • Integrated 250 MHz RAMDAC

  • Geometry Acceleration
    • Model view matrix transformation of vertex and normal coordinates
    • Perspective and viewport transformations
    • Texture matrix transformation of texture coordinates
    • Local display list storage and processing
    • Full lighting calculations (up to 24 lights)
    • View volume clipping
    • Up to six user clip planes
    • Image processing

  • Hardware Performance
    • 3D Gourad-shaded triangles, Z-buffered: 15.0 milion tri/sec
    • TrilinearTextured, Gouraud-shaded, 32-bit (RGBA) texels: 243.0 Mixels/sec
    • 3D Vectors, solid-color, 10-pixel: 17.6 million vec/sec

    NOTE: Performance numbers reflect maximum hardware rate. Numbers may vary depending on application.
Professional 3D Features

SuperScene full-scene multisampled antialiasing:
  • Point sampled with sixteen samples
  • Sample location jittering
  • Dynamic sample allocation
  • Dynamic sample backoff
  • 64-bit hardware accumulation buffer
Traditional 2D Operations
  • 16- and 32-bit color depths (565, 8888)
  • Solid and patterned area fills
  • Vectors (diamond rule compliant)
  • Block moves (screen-to-screen)
  • Block gets (screen-to-system)
  • Block puts (system-to-screen)
Board Physical
  • Full-length ATX form-factor
  • AGP Pro 110 - AGP Version 2.0
Dedicated Graphics Memory
  • 128 MB dedicated frame buffer
  • 128 MB dedicated texture buffer
  • 32 MB DirectBurst
  • True color resolutions up to 1920x1200 double-buffered and 32-bit Z per monitor
  • 60 Hz - 90 Hz screen refresh rates (monitor dependant)
  • Dual display support under Windows® 2000
Stereo Sync Support
  • Female, 3-pin, VESA-standard, mini-DIN connector provides connection to a LCD shutter glasses emitter module or to other stereo shutter devices
Digital Flat Panel Output
  • Two 29-pin DVI-I output connectors
  • Microsoft® Windows NT
  • Microsoft Windows 2000
  • 3-Pin, MiniDIN stereo sync output
  • Two 29-pin DVI-I output connectors (supports two standard 15-pin VGA output connectors with required adapter)
  • Genlock BNC connector
  • Two Multiview RJ12 modular jack connectors
Genlock Support
  • Provides a periodic signal to the display system to lock vertical refresh rate
Multiview Support
  • Provides frame locking and rate locking of multiple workstations
System Requirements
  • Intel® Pentium® processor or compatible
  • Microsoft Windows NT 4.0 with Service Pack 5 or higher or Windows 2000
  • One AGP Pro 110 slot
  • Two open PCI slots adjacent to the AGP Pro 110 slot for cooling and power
  • Minimum of 32 MB DRAM (64 MB recommended)
  • 3 MB of free space on the computer's primary system disk for the video display driver software
  • 110 W of available power
  • Three (3) years parts and labor limited waranty

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